首頁> 新聞資訊> 活動(dòng)創(chuàng)意資訊> 新媒體藝術(shù)視覺裝置《骷髏幻戲圖》--互動(dòng)場(chǎng)景
新媒體藝術(shù)視覺裝置《骷髏幻戲圖》--互動(dòng)場(chǎng)景

新媒體藝術(shù)視覺裝置《骷髏幻戲圖》--互動(dòng)場(chǎng)景


《骷髏幻戲圖》以中國傳統(tǒng)文化為創(chuàng)作主題,延展了宋畫原著中蘊(yùn)含的生死觀和中國傳統(tǒng)文化的思維方式。觀眾通過團(tuán)扇入畫進(jìn)入幻境,大骷髏控制著懸絲,小骷髏隨著樂律跳動(dòng)。通過交互技術(shù)對(duì)大小骷髏進(jìn)行實(shí)時(shí)操控,在即時(shí)的交互體驗(yàn)中感受操控與被操控的關(guān)系,促進(jìn)觀眾理解和感受作品背后所塑造的生死之幻和詼諧之趣。

?Building on Chinese traditional culture, the show elaborates on the outlook on life and death embodied in the Song Dynasty painting. Entering the fantasy land through a circular paper fan, audiences could see large skeletons twiddling strings and small skeletons dancing to music rhythms. Audiences could enjoy real-time “control” and “be-controlled” experiences of skeletons via interactive technologies. Through real time interactions, audiences could understand the fantasy and humor of life and death.

本文由注冊(cè)用戶編輯發(fā)布,其觀點(diǎn)不代表會(huì)掌柜立場(chǎng)。轉(zhuǎn)載請(qǐng)聯(lián)系原作者。如有侵權(quán),請(qǐng)聯(lián)系我們及時(shí)刪除
?